Lab Rags
3D First-Person Puzzle-Platformer
Lab Rags was developed by my team - Salt Mine Studio!
It was developed over the course of two semester, so roughly eight months, by a team comprised only of students. We're also proud to announce that Lab Rags is available for free on Steam and itch.io! (Links are provided below)
My role on this project was that of a Designer and a Producer.
As a Designer, I was in charge of creating whiteboxes, placing assets and designing puzzles as well as hazards. I also had to consistently playtest the game to ensure that the mechanics worked as intended with the environment
As a Producer, I managed the direction of the project as well as my teammates and their workloads, reviewed objectives with various teams depending on the sprint using JIRA, created an LLC in order to publish our game on the websites mentioned above and, most importantly, fostered a co-operative and friendly work environment which resulted in greater productivity.
Steam : https://store.steampowered.com/app/1569620/Lab_Rags/
itch.io: https://salt-mine-studios.itch.io/lab-rags
Developed using Unity Engine
The Farmer's Revenge
2D Tower Defense
The Farmer's Revenge is a tower defense game, without the tower, made completely by myself. Players are tasked with controlling the farmer who is protecting the river that runs through the village from greedy industrialists using his pitchfork and tractor.
Made in Gamemaker Studio
Trash Panda
First-Person Serious
Trash Panda was developed with my team for the Alternative Game Development class which focuses on development of games which are geared towards tackling serious issues as opposed to providing pure entertainment but are engaging and/or mildly entertaining. It is a trash collecting simulator where a panda goes around picking up trash around a park and disposing it in an environmentally-conscious way in the correct bin (trash, recyclable, electronic).
My jobs on the game were game design, level design, narrative design, testing and polishing.
Developed using Unity Engine, Autodesk Maya, Substance Painter, Houdini Engine and Adobe Photoshop
Cyber Spear
2D Action-Platformer
Cyber Spear was developed with my team for the Traditional Game Development class. It involves an integral spear-throwing mechanic in which the spear acts as a platform itself when thrown. My jobs on the team were game design, level design, narrative design and gameplay testing.
Developed using Unity Engine and Adobe Creative Suite.


































